POV-Ray : Newsgroups : povray.binaries.animations : camera position : Re: camera position Server Time
5 Nov 2024 01:21:29 EST (-0500)
  Re: camera position  
From: rsibbald
Date: 18 Jul 2000 12:25:35
Message: <39748696.C59AA803@julian.uwo.ca>
Close...  tranlating and rotating the cylinder with the camera is exactly what
I want,
but the problem arises when I don't translate my "look_at" too, which I don't
want to
do.  The angle the camera takes will always be changing to accomodate the
'look_at'
thus even if the cylinder is always <0,5,5> ahead of the camera, it won't
always be
in the picture!


> 2. You translate and rotate the camera. If you do, just do the same
> transformations with your cylinder.
>
> But I've the feeling that this was not what you wanted to know ;-)
>
> Marc-Hendrik


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.